Dev host

Public Funnel entry for herki-linux.taila0ab6f.ts.net on :443. Private Serve is :8443. UPM registry (Verdaccio) is root on Funnel :10000 and Tailnet :4873 — not a /verdaccio path.

Dev-local

Hot-reload / host-* sessions on this workstation. Default daily work.

Documentation

Prototypes

Tools

Commerce

Buildlog & marketing

Infrastructure

Release-local

Built/stable previews on this workstation (e.g. runforge release, WebGL packages).

Prototypes

upprivatePrototype

Valenar v2

Durable single-origin Valenar v2 service: built React client plus mutable SignalR game session.

Open /valenar/
downprivateUnity / WebR

Tuvarel

Unity WebGL deployment of the current first-pass Scavenge loop for Tuvarel: The Broken Ten.

start dev server if down Open /tuvarel/
downfunnelUnity / OneJS

Tuvarel: The Beginning

Receipt-backed Unity WebGL preview for Tuvarel: The Beginning with a semantic world map, enlarged Meadow close-up, OneJS/React UX, character creation, and deterministic activities.

start dev server if down Open /tuvarel-the-beginning/
downfunnelUnity / OneJS

Hestara: Homeward

Unity WebGL preview for Hestara: Homeward. Admiral fleet-command prototype.

start dev server if down Open /hestara-homeward/
downfunnelUnity / OneJS

Hestara Scale Lab

Independent authored-spacing comparison of Hestara's continuous world. Same identities, radii, artwork, and camera as Homeward; compact strategic spacing. Not the original physical-scale player.

start dev server if down Open /hestara-scale-lab/
downprivateUnity / WebR

Dungeon Conquest

Unity WebGL idle dungeon foundation with Valenar-style stats and skills, automatic encounters, Floor 0 base management, and WebR binding-lane HUD.

start dev server if down Open /dungeon-conquest/
downfunnelUnity / WebGL

Combat Slice

Unity WebGL combat prototype hosted under secs-workspace/unity/combat-slice. The deterministic SECS sim owns gameplay state; Unity renders and submits commands. Zellij session: host-combat-slice.

start dev server if down Open /combat-slice/
downfunnelUnity / WebGL

Ark Extraction

Unity WebGL ark extraction prototype hosted under secs-workspace/unity/ark-extraction. The deterministic SECS sim owns extraction, contacts, failure, upgrades, and checksum state; Unity renders and submits commands. Zellij session: host-ark-extraction.

start dev server if down Open /ark-extraction/
downfunnelUnity / WebGL

SolNet

Unity WebGL SolNet prototype hosted under secs-workspace/unity/solnet. The deterministic SECS/custom C# sim owns solar coordinates, bodies, fleets, structures, recovery operations, hostile fleets, defend-point pressure, Incursion Pressure, engine travel, construction, resource spending, build sites, local structure support, and ETA; Unity renders, selects, and submits commands. Zellij session: host-solnet.

start dev server if down Open /solnet/
upfunnelPrototype

Moorage UX prototype

Full-product UX prototype of Moorage on fictional fixture data: public publisher site and intake, Work, Threads, Library, Workflow Builder, Delivery, Artifacts. Every action is simulated; no API, no credentials, no live data.

start dev server if down Open /moorage-prototype/

Tools

downfunnelTools

Asset Foundry

Built Asset Foundry release service. Tailnet access is identity-transparent; the public Funnel UI and API require the separate Basic gateway credential.

start dev server if down Open /asset-foundry/
upfunnelTools

Asset Foundry UX prototype

Fixture-backed UX prototype of the rewritten Asset Foundry (web/ on the Rust mock API). Public, no login; every result is simulated in-memory fixture data.

start dev server if down Open /asset-foundry-ux/
upfunnelAI account pool

CLIProxyAPI

Official management console for Codex and Grok accounts, quotas, providers, API keys, configuration, and logs. Management and inference require separate keys.

Open management console
upfunnelAgent routing

OMO Studio

Public built OMO configuration editor for discovered agents, categories, connected models, effort variants, and ordered fallbacks.

Open /omo/
upfunnelReview service

Delivery Console

Immutable production-style review build, isolated from the active development server.

Open /delivery-console/
downfunnelGoal workbench

Runforge

Release Contract Workbench for approved, evidence-backed agent work. Zellij session: host-runforge.

start dev server if down Open /runforge/
upfunnelTerminal workbench

Termkit

Browser terminal workbench backed by xterm.js. Public Funnel on :443 /termkit/ (auth via PTY).

start dev server if down Open /termkit/
upfunnelRemote workspace

Threadhold

Threadhold stable workspace instance. Public, no login (shared configured principal per Threadhold ADR-0006).

start dev server if down Open /threadhold/

Infrastructure

Lanes: dev-local / release-local (staging & production reserved). Routes: manifest.json. Reconcile: host-tailscale.sh reconcile. Verify: host-tailscale.sh verify. UPM: https://herki-linux.taila0ab6f.ts.net:10000/ (Funnel) · https://herki-linux.taila0ab6f.ts.net:4873/ (tailnet) · docs in upm-registry/README.md.